/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "../../AddonBase.h"
#include "../Window.h"

namespace kodi
{
namespace gui
{
namespace controls
{

  //============================================================================
  ///
  /// \defgroup cpp_kodi_gui_controls_CButton Control Button
  /// \ingroup cpp_kodi_gui
  /// @brief \cpp_class{ kodi::gui::controls::CButton }
  /// **Standard push button control for window**
  ///
  /// The  button  control  is used for creating push buttons  in Kodi.  You can
  /// choose the position,  size,  and look of the button,  as well as  choosing
  /// what action(s) should be performed when pushed.
  ///
  /// It has the header \ref Button.h "#include <kodi/gui/controls/Button.h>"
  /// be included to enjoy it.
  ///
  /// Here you find the needed skin part for a \ref skin_Button_control "button control"
  ///
  /// @note The call of the control is  only  possible  from  the  corresponding
  /// window as its class and identification number is required.
  ///
  class CButton : public CAddonGUIControlBase
  {
  public:
    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief Construct a new control
    ///
    /// @param[in] window               related window control class
    /// @param[in] controlId            Used skin xml control id
    ///
    CButton(CWindow* window, int controlId)
      : CAddonGUIControlBase(window)
    {
      m_controlHandle = m_interface->kodi_gui->window->get_control_button(m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
      if (!m_controlHandle)
        kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CButton can't create control class from Kodi !!!");
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief Destructor
    ///
    ~CButton() override = default;
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief Set the control on window to visible
    ///
    /// @param[in] visible              If true visible, otherwise hidden
    ///
    void SetVisible(bool visible)
    {
      m_interface->kodi_gui->control_button->set_visible(m_interface->kodiBase, m_controlHandle, visible);
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief Set's the control's enabled/disabled state
    ///
    /// @param[in] enabled              If true enabled, otherwise disabled
    ///
    void SetEnabled(bool enabled)
    {
      m_interface->kodi_gui->control_button->set_enabled(m_interface->kodiBase, m_controlHandle, enabled);
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief To set the text string on button
    ///
    /// @param[in] label                Text to show
    ///
    void SetLabel(const std::string& label)
    {
      m_interface->kodi_gui->control_button->set_label(m_interface->kodiBase, m_controlHandle, label.c_str());
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief Get the used text from button
    ///
    /// @return                         Text shown
    ///
    std::string GetLabel() const
    {
      std::string label;
      char* ret = m_interface->kodi_gui->control_button->get_label(m_interface->kodiBase, m_controlHandle);
      if (ret != nullptr)
      {
        if (std::strlen(ret))
          label = ret;
        m_interface->free_string(m_interface->kodiBase, ret);
      }
      return label;
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief If two labels are used for button becomes it set with them
    ///
    /// @param[in] label                Text for second label
    ///
    void SetLabel2(const std::string& label)
    {
      m_interface->kodi_gui->control_button->set_label2(m_interface->kodiBase, m_controlHandle, label.c_str());
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// @ingroup cpp_kodi_gui_control_CButton
    /// @brief Get the second label if present
    ///
    /// @return                         Second label
    ///
    std::string GetLabel2() const
    {
      std::string label;
      char* ret = m_interface->kodi_gui->control_button->get_label2(m_interface->kodiBase, m_controlHandle);
      if (ret != nullptr)
      {
        if (std::strlen(ret))
          label = ret;
        m_interface->free_string(m_interface->kodiBase, ret);
      }
      return label;
    }
    //--------------------------------------------------------------------------
  };

} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */
